Classic tweens are an older way to create animations in Animate. Animations of this type are similar to newer motion animations but more difficult to create and less flexible. Classic animations, however, provide some control over an animation that new motion animation production hong kong Most users choose to work with newer motion tweens, but some people still want to use classic tweens. For more information on differences, see Differences between motion tweens and classic tweens.
Before you start:
Before you start working with classic tweens, consider the following: Classic tweens are an older way to create animations in Animate. A newer and easier method is to use motion tweens. See Tweened animations. You cannot animate 3D properties with classic tweens.
Creating and editing key frames in classic animations
In video production, changes to the classic tweened animation are defined in the key frame. For tweened animation, key frames correspond to the most important animation states. Animate generates frames corresponding to intermediate states. Interpolated frames are marked in light blue. Arrows between key frames indicate their existence. All key frames are saved in the animate document, so you should create key frames only where the composition objects change.
Key frames are also shown on the timeline: a filled circle means a frame with content, and an empty circle means a key frame with no content, i.e., empty. Subsequent frames added to the layer occupied by the key frame get the same content as the key frame. Only key frames are subject to editing in the classic animation. Intermediate frames can be viewed but cannot be edited directly. If you want to change the content of tween frames, you must modify one of the key frames that define them or insert a new keyf rame between the key frames that define them. To add items to the current key frame, you can drag them from the Library panel to the Stage.